phaser - v4.0.0-rc.4
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    A Camera Pan effect.

    This effect will scroll the Camera so that the center of its viewport finishes at the given destination, over the duration and with the ease specified.

    Only the camera scroll is moved. None of the objects it is displaying are impacted, i.e. their positions do not change.

    The effect will dispatch several events on the Camera itself and you can also specify an onUpdate callback, which is invoked each frame for the duration of the effect if required.

    Index

    Constructors

    Properties

    The Camera this effect belongs to.

    current: Math.Vector2

    The constantly updated value based on zoom.

    destination: Math.Vector2

    The destination scroll coordinates to pan the camera to.

    duration: number

    The duration of the effect, in milliseconds.

    ease: Function

    The ease function to use during the pan.

    isRunning: boolean

    Is this effect actively running?

    progress: number

    If this effect is running this holds the current percentage of the progress, a value between 0 and 1.

    source: Math.Vector2

    The starting scroll coordinates to pan the camera from.

    Methods

    • Destroys this effect, releasing it from the Camera.

      Returns void

    • Called internally when the effect completes.

      Returns void

    • Resets this camera effect. If it was previously running, it stops instantly without calling its onComplete callback or emitting an event.

      Returns void

    • This effect will scroll the Camera so that the center of its viewport finishes at the given destination, over the duration and with the ease specified.

      Parameters

      • x: number

        The destination x coordinate to scroll the center of the Camera viewport to.

      • y: number

        The destination y coordinate to scroll the center of the Camera viewport to.

      • Optionalduration: number

        The duration of the effect in milliseconds. Default 1000.

      • Optionalease: string | Function

        The ease to use for the pan. Can be any of the Phaser Easing constants or a custom function. Default 'Linear'.

      • Optionalforce: boolean

        Force the pan effect to start immediately, even if already running. Default false.

      • Optionalcallback: CameraPanCallback

        This callback will be invoked every frame for the duration of the effect. It is sent four arguments: A reference to the camera, a progress amount between 0 and 1 indicating how complete the effect is, the current camera scroll x coordinate and the current camera scroll y coordinate.

      • Optionalcontext: any

        The context in which the callback is invoked. Defaults to the Scene to which the Camera belongs.

      Returns Cameras.Scene2D.Camera

    • The main update loop for this effect. Called automatically by the Camera.

      Parameters

      • time: number

        The current timestamp as generated by the Request Animation Frame or SetTimeout.

      • delta: number

        The delta time, in ms, elapsed since the last frame.

      Returns void