OptionalGameConfig: GameConfigThe configuration object for your Phaser Game instance.
ReadonlyantialiasWhen set to true, WebGL uses linear interpolation to draw scaled or rotated textures, giving a smooth appearance. When set to false, WebGL uses nearest-neighbor interpolation, giving a crisper appearance. false also disables antialiasing of the game canvas itself, if the browser supports it, when the game canvas is scaled.
ReadonlyantialiasSets the antialias property when the WebGL context is created. Setting this value does not impact any subsequent textures that are created, or the canvas style attributes.
ReadonlyaudioThe Audio Configuration object.
ReadonlyautoAutomatically center the canvas within the parent?
ReadonlyautoIf true the window will automatically be given focus immediately and on any future mousedown event.
ReadonlyautoIf iOS or Android detected, automatically restrict WebGL to use 1 texture per batch. This can help performance on some devices.
ReadonlyautoAutomatically round the display and style sizes of the canvas. This can help with performance in lower-powered devices.
ReadonlybackgroundThe background color of the game canvas. The default is black. This value is ignored if transparent is set to true.
ReadonlybannerThe background colors of the banner.
ReadonlybannerThe color of the banner text.
ReadonlybatchThe default WebGL Batch size. Represents the number of quads that can be added to a single batch.
ReadonlycanvasForce Phaser to use your own Canvas element instead of creating one.
ReadonlycanvasOptional CSS attributes to be set on the canvas object created by the renderer.
ReadonlyclearWhether the game canvas will be cleared between each rendering frame. You can disable this if you have a full-screen background image or game object.
ReadonlycontextForce Phaser to use your own Canvas context instead of creating one.
ReadonlycustomIs Phaser running under a custom (non-native web) environment? If so, set this to true to skip internal Feature detection. If true the renderType cannot be left as AUTO.
ReadonlydefaultA base64 encoded PNG that will be used as the default blank texture.
ReadonlydefaultThe default physics system. It will be started for each scene. Either 'arcade', 'impact' or 'matter'.
ReadonlydefaultThe plugins installed into every Scene (in addition to CoreScene and Global).
ReadonlydesynchronizedWhen set to true it will create a desynchronized context for both 2D and WebGL. See https://developers.google.com/web/updates/2019/05/desynchronized for details.
ReadonlydisableSet to true to disable the right-click context menu.
ReadonlydomShould the game create a div element to act as a DOM Container? Only enable if you're using DOM Element objects. You must provide a parent object if you use this feature.
ReadonlydomThe default pointerEvents attribute set on the DOM Container.
ReadonlyexpandIs the Scale Manager allowed to adjust the CSS height property of the parent to be 100%?
ReadonlyfailLet the browser abort creating a WebGL context if it judges performance would be unacceptable.
ReadonlyfpsThe Frame Rate Configuration object, as parsed by the Timestep class.
ReadonlyfullscreenThe DOM element that will be sent into full screen mode, or its id. If undefined Phaser will create its own div and insert the canvas into it when entering fullscreen mode.
ReadonlygameThe title of the game.
ReadonlygameThe URL of the game.
ReadonlygameThe version of the game.
ReadonlyglowThe distance of the Glow filter (defaults to 10)
ReadonlyglowThe quality of the Glow filter (defaults to 10)
ReadonlyheightThe height of the underlying canvas, in pixels.
ReadonlyhideDon't write the banner line to the console.log. See Phaser.Types.Core.BannerConfig for details of this object.
ReadonlyhideOmit Phaser's name and version from the banner.
ReadonlyinputThe number of Pointer objects created by default. In a mouse-only, or non-multi touch game, you can leave this as 1.
ReadonlyinputEnable the Gamepad Plugin. This can be disabled in games that don't need gamepad input.
ReadonlyinputThe DOM Target to listen for gamepad events on. Defaults to window if not specified.
ReadonlyinputEnable the Keyboard Plugin. This can be disabled in games that don't need keyboard input.
ReadonlyinputpreventDefault will be called on every non-modified key which has a key code in this array. By default, it is empty.
ReadonlyinputThe DOM Target to listen for keyboard events on. Defaults to window if not specified.
ReadonlyinputEnable the Mouse Plugin. This can be disabled in games that don't need mouse input.
ReadonlyinputThe DOM Target to listen for mouse events on. Defaults to the game canvas if not specified.
ReadonlyinputShould mousedown DOM events have preventDefault called on them?
ReadonlyinputShould mousemove DOM events have preventDefault called on them?
ReadonlyinputShould mouseup DOM events have preventDefault called on them?
ReadonlyinputShould wheel DOM events have preventDefault called on them?
ReadonlyinputThe smoothing factor to apply during Pointer movement. See Phaser.Input.Pointer#smoothFactor.
ReadonlyinputEnable the Touch Plugin. This can be disabled in games that don't need touch input.
ReadonlyinputShould touch events be captured? I.e. have prevent default called on them.
ReadonlyinputThe DOM Target to listen for touch events on. Defaults to the game canvas if not specified.
ReadonlyinputShould Phaser listen for input events on the Window? If you disable this, events like 'POINTER_UP_OUTSIDE' will no longer fire.
ReadonlyinstallAn array of global plugins to be installed.
ReadonlyinstallAn array of Scene level plugins to be installed.
ReadonlyloaderShould the XHR request use async or not?
ReadonlyloaderA URL used to resolve paths given to the loader. Example: 'http://labs.phaser.io/assets/'.
Readonlyloader'anonymous', 'use-credentials', or undefined. If you're not making cross-origin requests, leave this as undefined. See https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_settings_attributes.
ReadonlyloaderOptional load type for image, XHR is default, or HTMLImageElement for a lightweight way.
ReadonlyloaderAn array of schemes that the Loader considers as being 'local' files. Defaults to: [ 'file://', 'capacitor://' ].
ReadonlyloaderMaximum parallel downloads allowed for resources (Default to 32).
ReadonlyloaderThe number of times to retry a file load if it fails.
ReadonlyloaderOptional password for all XHR requests.
ReadonlyloaderA URL path used to resolve relative paths given to the loader. Example: 'images/sprites/'.
ReadonlyloaderThe response type of the XHR request, e.g. blob, text, etc.
ReadonlyloaderOptional XHR timeout value, in ms.
ReadonlyloaderOptional username for all XHR requests.
ReadonlyloaderOptional XHR withCredentials value.
ReadonlymaxThe maximum height, in pixels, the canvas will scale up to. A value of zero means no maximum.
ReadonlymaxThe maximum number of lights allowed to be visible within range of a single Camera in the LightManager.
ReadonlymaxWhen in WebGL mode, this sets the maximum number of GPU Textures to use. The default, -1, will use all available units. The WebGL1 spec says all browsers should provide a minimum of 8.
ReadonlymaxThe maximum width, in pixels, the canvas will scale up to. A value of zero means no maximum.
ReadonlyminThe minimum height, in pixels, the canvas will scale down to. A value of zero means no minimum.
ReadonlyminThe minimum width, in pixels, the canvas will scale down to. A value of zero means no minimum.
ReadonlymipmapSets the mipmap magFilter to be used when creating WebGL textures. Don't set unless you wish to create mipmaps. Set to one of the following: 'NEAREST', 'LINEAR', 'NEAREST_MIPMAP_NEAREST', 'LINEAR_MIPMAP_NEAREST', 'NEAREST_MIPMAP_LINEAR' or 'LINEAR_MIPMAP_LINEAR'.
ReadonlymissingA base64 encoded PNG that will be used as the default texture when a texture is assigned that is missing or not loaded.
ReadonlyparentA parent DOM element into which the canvas created by the renderer will be injected.
ReadonlypathThreshold for combining points into a single path in the WebGL renderer for Graphics objects. This can be overridden at the Graphics object level.
ReadonlyphysicsThe Physics Configuration object.
ReadonlypixelPrevent pixel art from becoming blurred when scaled. It will remain crisp (tells the WebGL renderer to automatically create textures using a linear filter mode).
ReadonlypostA function to run at the end of the boot sequence. At this point, all the game systems have started and plugins have been loaded.
Readonlypower"high-performance", "low-power" or "default". A hint to the browser on how much device power the game might use.
ReadonlypreCalled before Phaser boots. Useful for initializing anything not related to Phaser that Phaser may require while booting.
ReadonlypremultipliedIn WebGL mode, sets the drawing buffer to contain colors with pre-multiplied alpha.
ReadonlypreserveIf the value is true the WebGL buffers will not be cleared and will preserve their values until cleared or overwritten by the author.
ReadonlyrenderA map of custom Render Nodes to be added to the WebGL Renderer. The values will be added to the RenderNodeManager, using the keys as the names.
ReadonlyrenderForce Phaser to use a specific renderer. Can be CONST.CANVAS, CONST.WEBGL, CONST.HEADLESS or CONST.AUTO (default)
ReadonlyresizeHow many ms should elapse before checking if the browser size has changed?
ReadonlyroundDraw texture-based Game Objects at only whole-integer positions. Game Objects without textures, like Graphics, ignore this property.
ReadonlyscaleThe scale mode as used by the Scale Manager. The default is zero, which is no scaling.
ReadonlysceneThe default Scene configuration object.
ReadonlyseedA seed which the Random Data Generator will use. If not given, a dynamic seed based on the time is used.
ReadonlyselfOn textured objects with lighting, this enables self-shadowing based on the diffuse map.
ReadonlyskipAvert stuttering during shader compilation, by enabling parallel shader compilation, where supported. Objects which request a shader that is not yet ready will not be drawn. This prevents stutter, but may cause "pop-in" of objects unless you use a pre-touch strategy.
ReadonlysmoothWebGL only. Sets antialias to true and pixelArt to false. Texture-based Game Objects use special shader setting that preserve blocky pixels, but smooth the edges between the pixels. This is only visible when objects are scaled up; otherwise, antialias is simpler.
ReadonlysnapThe vertical amount to snap the canvas by when the Scale Manager is resizing. A value of zero means no snapping.
ReadonlysnapThe horizontal amount to snap the canvas by when the Scale Manager is resizing. A value of zero means no snapping.
Readonlystablefalse or 0 = Use the built-in StableSort (needed for older browsers), true or 1 = Rely on ES2019 Array.sort being stable (modern browsers only), or -1 = Try and determine this automatically based on browser inspection (not guaranteed to work, errs on side of caution).
ReadonlytransparentWhether the game canvas will have a transparent background.
ReadonlywhiteA base64 encoded PNG that will be used as the default texture when a texture is assigned that is white or not loaded.
ReadonlywidthThe width of the underlying canvas, in pixels.
ReadonlyzoomThe zoom factor, as used by the Scale Manager.
The active game configuration settings, parsed from a Phaser.Types.Core.GameConfig object.