Optionalseeds: string | string[]The seeds to use for the random number generator.
Returns a random angle between -180 and 180.
Returns a random integer between and including min and max. This method is an alias for RandomDataGenerator.integerInRange.
The minimum value in the range.
The maximum value in the range.
Returns a random real number between 0 and 1.
Initialize the state of the random data generator.
The seeds to initialize the random data generator with.
Returns a random integer between 0 and 2^32.
Returns a random integer between and including min and max.
The minimum value in the range.
The maximum value in the range.
Returns a random real number between -1 and 1.
Returns a random real number between 0 and 2^32.
Returns a random real number between min and max.
The minimum value in the range.
The maximum value in the range.
Returns a random rotation in radians, between -3.141 and 3.141
Returns a sign to be used with multiplication operator.
Reset the seed of the random data generator.
Note: the seed array is only processed up to the first undefined (or null) value, should such be present.
The array of seeds: the toString() of each value is used.
Gets or Sets the state of the generator. This allows you to retain the values that the generator is using between games, i.e. in a game save file.
To seed this generator with a previously saved state you can pass it as the
seed value in your game config, or call this method directly after Phaser has booted.
Call this method with no parameters to return the current state.
If providing a state it should match the same format that this method
returns, which is a string with a header !rnd followed by the c,
s0, s1 and s2 values respectively, each comma-delimited.
Optionalstate: stringGenerator state to be set.
Returns a random timestamp between min and max, or between the beginning of 2000 and the end of 2020 if min and max aren't specified.
The minimum value in the range.
The maximum value in the range.
Returns a valid RFC4122 version4 ID hex string from https://gist.github.com/1308368
A seeded Random Data Generator.
Access via
Phaser.Math.RNDwhich is an instance of this class pre-defined by Phaser. Or, create your own instance to use as you require.The
Math.RNDgenerator is seeded by the Game Config property valueseed. If no such config property exists, a random number is used.If you create your own instance of this class you should provide a seed for it. If no seed is given it will use a 'random' one based on Date.now.