The manager that owns this RenderNode.
The RenderNode that handles batching quads. This is used when a camera is rendering to a framebuffer, and the framebuffer needs to be drawn to the parent context.
The RenderNode that handles filling the camera with a flat color. This is used to render the camera background, flash effects, and fade effects.
The RenderNode that handles rendering lists of children.
The manager that owns this RenderNode.
The name of the RenderNode.
By default this is an empty method hook that you can override and use in your own custom render nodes.
This method is called at the start of the run method.
Don't forget to call it in your custom method.
The context currently in use.
By default this is an empty method hook that you can override and use in your own custom render nodes.
This method is called at the end of the run method.
Don't forget to call it in your custom method.
The context currently in use.
Renders the children through this camera.
The context currently in use.
The list of children to render.
Current Camera.
OptionalparentTransformMatrix: TransformMatrixThis transform matrix is defined if the camera is focused on a filtered object.
OptionalforceFramebuffer: booleanShould the camera always draw to a new framebuffer? This will also be activated if the camera has filters enabled. Default false.
OptionalrenderStep: numberWhich step of the rendering process is this? This is the index of the currently running function in a list of functions. Default 0.
Set whether the node should report debug information.
It wraps the run method with additional debug information.
Whether to report debug information.
Camera