phaser - v4.0.0-rc.4
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    This RenderNode renders the Color Matrix filter effect. See Phaser.Filters.ColorMatrix.

    Hierarchy (View Summary)

    Index

    Constructors

    Properties

    indexBuffer: WebGLBufferWrapper

    The index buffer defining vertex order.

    The manager that owns this RenderNode.

    name: string

    The name of the RenderNode.

    programManager: ProgramManager

    The program manager used to create and manage shader programs. This contains shader variants.

    vertexBufferLayout: WebGLVertexBufferLayoutWrapper

    The vertex buffer layout for this RenderNode.

    This consists of 4 bytes, 0-3, forming corners of a quad instance.

    Methods

    • By default this is an empty method hook that you can override and use in your own custom render nodes.

      This method is called at the start of the run method. Don't forget to call it in your custom method.

      Parameters

      Returns void

    • By default this is an empty method hook that you can override and use in your own custom render nodes.

      This method is called at the end of the run method. Don't forget to call it in your custom method.

      Parameters

      Returns void

    • Run the filter. It returns a drawing context containing the output texture.

      Parameters

      • controller: Controller

        The filter controller.

      • inputDrawingContext: DrawingContext

        The drawing context containing the input texture. This is either the initial render, or the output of the previous filter. This will be released during the run process, and can no longer be used.

      • OptionaloutputDrawingContext: DrawingContext

        The drawing context where the output texture will be drawn. If not specified, a new drawing context will be generated. Generally, this parameter is used for the last filter in a chain, so the output texture is drawn to the main framebuffer.

      • Optionalpadding: Geom.Rectangle

        The padding to add to the input texture to create the output texture. If not specified, the controller is used to get the padding. This should be undefined for internal filters, so the controller will expand textures as needed; and defined as the negative padding of the previous filter for external filters, so the texture will shrink to the correct size.

      Returns DrawingContext

    • Set whether the node should report debug information. It wraps the run method with additional debug information.

      Parameters

      • debug: boolean

        Whether to report debug information.

      Returns void