The manager that owns this RenderNode.
The RenderNode that generates a line segment.
The manager that owns this RenderNode.
The name of the RenderNode.
By default this is an empty method hook that you can override and use in your own custom render nodes.
This method is called at the start of the run method.
Don't forget to call it in your custom method.
The context currently in use.
By default this is an empty method hook that you can override and use in your own custom render nodes.
This method is called at the end of the run method.
Don't forget to call it in your custom method.
The context currently in use.
Render a stroke path consisting of several line segments.
The context currently in use.
The Submitter node to use.
The points that define the line segments.
The width of the stroke.
Whether the stroke is open or closed.
The current transform matrix.
The top-left tint color.
The top-right tint color.
The bottom-left tint color.
The bottom-right tint color.
The level of detail to use when rendering the stroke. Points which are only this far apart in screen space are combined. It is ignored if the entire path is equal to or shorter than this distance.
Whether to apply lighting effects to the stroke.
Set whether the node should report debug information.
It wraps the run method with additional debug information.
Whether to report debug information.
A RenderNode which renders a stroke path consisting of several line segments, potentially closed at the end.