The backing tileset data.
Enabled if the object helper reaches in to tilesets for data. Disabled if it only uses data directly on a gid object.
The Tile GIDs array.
Gets the Tiled type field value from the object or the gid behind it.
The Tiled object to investigate.
Sets the sprite.data field from the tiled properties on the object and its tile (if any).
Sets the sprite texture data as specified (usually in a config) or, failing that,
as specified in the gid of the object being loaded (if any).
This fallback will only work if the tileset was loaded as a spritesheet matching
the geometry of sprites fed into tiled, so that, for example: "tile id #3"" within
the tileset is the same as texture frame 3 from the image of the tileset.
The Game Object to modify.
Optionalkey: string | Textures.TextureThe texture key to set (or else the obj.gid's tile is used if available).
Optionalframe: string | number | FrameThe frames key to set (or else the obj.gid's tile is used if available).
Optionalobj: TiledObjectThe Tiled object for fallback.
The ObjectHelper helps tie objects with
gidsinto the tileset that sits behind them.