phaser - v4.0.0-rc.4
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    A class for representing a Tiled object layer in a map. This mirrors the structure of a Tiled object layer, except:

    • "x" & "y" properties are ignored since these cannot be changed in Tiled.
    • "offsetx" & "offsety" are applied to the individual object coordinates directly, so they are ignored as well.
    • "draworder" is ignored.
    Index

    Constructors

    Properties

    id: number

    The id of the object layer, as specified in the map data.

    name: string

    The name of the Object Layer.

    objects: TiledObject[]

    An array of all objects on this Object Layer.

    Each Tiled object corresponds to a JavaScript object in this array. It has an id (unique), name (as assigned in Tiled), type (as assigned in Tiled), rotation (in clockwise degrees), properties (if any), visible state (true if visible, false otherwise), x and y coordinates (in pixels, relative to the tilemap), and a width and height (in pixels).

    An object tile has a gid property (GID of the represented tile), a flippedHorizontal property, a flippedVertical property, and flippedAntiDiagonal property. The documentation contains information on flipping and rotation.

    Polylines have a polyline property, which is an array of objects corresponding to points, where each point has an x property and a y property. Polygons have an identically structured array in their polygon property. Text objects have a text property with the text's properties.

    Rectangles and ellipses have a rectangle or ellipse property set to true.

    opacity: number

    The opacity of the layer, between 0 and 1.

    properties: object

    The custom properties defined on the Object Layer, keyed by their name.

    propertyTypes: object

    The type of each custom property defined on the Object Layer, keyed by its name.

    type: string

    The type of the layer, which should be objectgroup.

    visible: boolean

    Whether the layer is shown (true) or hidden (false).