The array of items to be updated by this action.
The amount to be added to the angle property.
Optionalstep: numberThis is added to the value amount, multiplied by the iteration counter. Default 0.
Optionalindex: numberAn optional offset to start searching from within the items array. Default 0.
Optionaldirection: numberThe direction to iterate through the array. 1 is from beginning to end, -1 from end to beginning. Default 1.
Takes an array of Game Objects, or any objects that have a public
angleproperty, and then adds the given value to each of theirangleproperties.The optional
stepproperty is applied incrementally, multiplied by each item in the array.To use this with a Group:
Angle(group.getChildren(), value, step)