phaser - v4.0.0-rc.4
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    • Takes an array of Game Objects, or any objects that have public x and y properties, and then adds the given value to each of them.

      The optional stepX and stepY properties are applied incrementally, multiplied by each item in the array.

      To use this with a Group: IncXY(group.getChildren(), x, y, stepX, stepY)

      Type Parameters

      Parameters

      • items: G

        The array of items to be updated by this action.

      • x: number

        The amount to be added to the x property.

      • Optionaly: number

        The amount to be added to the y property. If undefined or null it uses the x value. Default x.

      • OptionalstepX: number

        This is added to the x amount, multiplied by the iteration counter. Default 0.

      • OptionalstepY: number

        This is added to the y amount, multiplied by the iteration counter. Default 0.

      • Optionalindex: number

        An optional offset to start searching from within the items array. Default 0.

      • Optionaldirection: number

        The direction to iterate through the array. 1 is from beginning to end, -1 from end to beginning. Default 1.

      Returns G