An array of Game Objects. The contents of this array are updated by this Action.
The Circle to position the Game Objects on.
OptionalstartAngle: numberOptional angle to start position from, in radians. Default 0.
OptionalendAngle: numberOptional angle to stop position at, in radians. Default 6.28.
Takes an array of Game Objects and positions them on evenly spaced points around the perimeter of a Circle.
If you wish to pass a
Phaser.GameObjects.CircleShape to this function, you should pass itsgeomproperty.