The array of items to be updated by this action.
The amount to be added to the scaleX property.
OptionalscaleY: numberThe amount to be added to the scaleY property. If undefined or null it uses the scaleX value.
OptionalstepX: numberThis is added to the scaleX amount, multiplied by the iteration counter. Default 0.
OptionalstepY: numberThis is added to the scaleY amount, multiplied by the iteration counter. Default 0.
Optionalindex: numberAn optional offset to start searching from within the items array. Default 0.
Optionaldirection: numberThe direction to iterate through the array. 1 is from beginning to end, -1 from end to beginning. Default 1.
Takes an array of Game Objects, or any objects that have public
scaleXandscaleYproperties, and then adds the given value to each of them.The optional
stepXandstepYproperties are applied incrementally, multiplied by each item in the array.To use this with a Group:
ScaleXY(group.getChildren(), scaleX, scaleY, stepX, stepY)