An array of Game Objects. The contents of this array are updated by this Action.
OptionalhitArea: anyEither an input configuration object, or a geometric shape that defines the hit area for the Game Object. If not given it will try to create a Rectangle based on the texture frame.
Optionalcallback: HitAreaCallbackThe callback that determines if the pointer is within the Hit Area shape or not. If you provide a shape you must also provide a callback.
Passes all provided Game Objects to the Input Manager to enable them for input with identical areas and callbacks.