phaser - v4.0.0-rc.4
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    • Takes an array of Game Objects, or any objects that have the public properties scaleX and scaleY and then sets them to the given values.

      The optional stepX and stepY properties are applied incrementally, multiplied by each item in the array.

      To use this with a Group: SetScale(group.getChildren(), scaleX, scaleY, stepX, stepY)

      Type Parameters

      Parameters

      • items: G

        The array of items to be updated by this action.

      • scaleX: number

        The amount to set the scaleX property to.

      • OptionalscaleY: number

        The amount to set the scaleY property to. If undefined or null it uses the scaleX value.

      • OptionalstepX: number

        This is added to the scaleX amount, multiplied by the iteration counter. Default 0.

      • OptionalstepY: number

        This is added to the scaleY amount, multiplied by the iteration counter. Default 0.

      • Optionalindex: number

        An optional offset to start searching from within the items array. Default 0.

      • Optionaldirection: number

        The direction to iterate through the array. 1 is from beginning to end, -1 from end to beginning. Default 1.

      Returns G