An array of Game Objects. The contents of this array are updated by this Action.
The property of the Game Object to spread.
The minimum value.
The maximum value.
Optionalinc: booleanShould the values be incremented? true or set (false) Default false.
Takes an array of Game Objects and then modifies their
propertyso the value equals, or is incremented, by the calculated spread value.The spread value is derived from the given
minandmaxvalues and the total number of items in the array.For example, to cause an array of Sprites to change in alpha from 0 to 1 you could call: