Returns the amount the Game Object is visually offset from its x coordinate. This is the same as width * origin.x. This value will only be > 0 if origin.x is not equal to zero.
width * origin.x
origin.x
The Game Object to get the bounds value from.
Returns the amount the Game Object is visually offset from its x coordinate. This is the same as
width * origin.x. This value will only be > 0 iforigin.xis not equal to zero.