Creates a new Interactive Object.
This is called automatically by the Input Manager when you enable a Game Object for input.
The resulting Interactive Object is mapped to the Game Object's input property.
input
The Game Object to which this Interactive Object is bound.
The hit area for this Interactive Object. Typically a geometry shape, like a Rectangle or Circle.
The 'contains' check callback that the hit area shape will use for all hit tests.
Creates a new Interactive Object.
This is called automatically by the Input Manager when you enable a Game Object for input.
The resulting Interactive Object is mapped to the Game Object's
inputproperty.