phaser - v4.0.0-rc.4
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    Function SmootherStep

    • Calculate a smoother interpolation percentage of x between min and max.

      The function receives the number x as an argument and returns 0 if x is less than or equal to the left edge, 1 if x is greater than or equal to the right edge, and smoothly interpolates, using a Hermite polynomial, between 0 and 1 otherwise.

      Produces an even smoother interpolation than Phaser.Math.SmoothStep.

      Parameters

      • x: number

        The input value.

      • min: number

        The minimum value, also known as the 'left edge', assumed smaller than the 'right edge'.

      • max: number

        The maximum value, also known as the 'right edge', assumed greater than the 'left edge'.

      Returns number