The index of the tile within the map data.
The Body object to separate.
The tile to collide against.
A rectangle-like object defining the dimensions of the tile.
The tilemapLayer to collide against.
The tile bias value. Populated by the World.TILE_BIAS constant.
Is this check coming from a TilemapLayer or an array of tiles?
The core separation function to separate a physics body and a tile.