phaser - v4.0.0-rc.4
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    • Check the body against the given tile on the X axis. Used internally by the SeparateTile function.

      Parameters

      • body: Physics.Arcade.Body

        The Body object to separate.

      • tile: Tile

        The tile to check.

      • tileLeft: number

        The left position of the tile within the tile world.

      • tileRight: number

        The right position of the tile within the tile world.

      • tileBias: number

        The tile bias value. Populated by the World.TILE_BIAS constant.

      • isLayer: boolean

        Is this check coming from a TilemapLayer or an array of tiles?

      Returns number