A reference to the current active Canvas renderer.
The canvas context to set the transform on.
The Game Object being rendered. Can be any type that extends the base class.
The Camera that is rendering the Game Object.
OptionalparentMatrix: TransformMatrixA parent transform matrix to apply to the Game Object before rendering.
Takes a reference to the Canvas Renderer, a Canvas Rendering Context, a Game Object, a Camera and a parent matrix and then performs the following steps:
This function is only meant to be used internally. Most of the Canvas Renderer classes use it.