Return a ShaderAdditionConfig for creating an outInverseRotationMatrix in the vertex shader, which is used to apply lighting to a texture.
The rotation variable must be available in the vertex renderer.
rotation
Optional
Whether to disable the shader addition on creation. Default false.
Return a ShaderAdditionConfig for creating an outInverseRotationMatrix in the vertex shader, which is used to apply lighting to a texture.
The
rotationvariable must be available in the vertex renderer.