Return a ShaderAdditionConfig for sampling a normal map
in the context of a TilemapGPULayer shader.
This shader uses a Samples object to collate texture samples.
Parameters
Optionaldisable: boolean
Whether to disable the shader addition on creation. Default false.
Return a ShaderAdditionConfig for sampling a normal map in the context of a TilemapGPULayer shader. This shader uses a
Samplesobject to collate texture samples.