Returns a ShaderAdditionConfig for clamping coordinates inside a frame.
This prevents bleeding across the edges of the frame.
However, it creates a hard edge at the frame boundary.
Parameters
Optionaldisable: boolean
Whether to disable the shader addition on creation. Default false.
Returns a ShaderAdditionConfig for clamping coordinates inside a frame. This prevents bleeding across the edges of the frame. However, it creates a hard edge at the frame boundary.