Returns a ShaderAdditionConfig for wrapping coordinates inside a frame.
This makes the texture repeat within the bounds of the frame -
it's what makes a TileSprite work.
Parameters
Optionaldisable: boolean
Whether to disable the shader addition on creation. Default false.
Returns a ShaderAdditionConfig for wrapping coordinates inside a frame. This makes the texture repeat within the bounds of the frame - it's what makes a TileSprite work.