Check to see how many texture units the GPU supports in a fragment shader and if the value specific in the game config is allowed.
This value is hard-clamped to 16 for performance reasons on Android devices.
The WebGLContext used to create the shaders.
The Game Config maxTextures value.
Check to see how many texture units the GPU supports in a fragment shader and if the value specific in the game config is allowed.
This value is hard-clamped to 16 for performance reasons on Android devices.