phaser - v4.0.0-rc.4
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    • Calculates interesting faces within the rectangular area specified (in tile coordinates) of the layer. Interesting faces are used internally for optimizing collisions against tiles. This method is mostly used internally.

      Parameters

      • tileX: number

        The left most tile index (in tile coordinates) to use as the origin of the area.

      • tileY: number

        The top most tile index (in tile coordinates) to use as the origin of the area.

      • width: number

        How many tiles wide from the tileX index the area will be.

      • height: number

        How many tiles tall from the tileY index the area will be.

      • layer: LayerData

        The Tilemap Layer to act upon.

      Returns void