The tile index, or array of indexes, to create Sprites from.
The tile index, or array of indexes, to change a converted tile to. Set to null to leave the tiles unchanged. If an array is given, it is assumed to be a one-to-one mapping with the indexes array.
The config object to pass into the Sprite creator (i.e. scene.make.sprite).
The Scene to create the Sprites within.
The Camera to use when determining the world XY
The Tilemap Layer to act upon.
Creates a Sprite for every object matching the given tile indexes in the layer. You can optionally specify if each tile will be replaced with a new tile after the Sprite has been created. This is useful if you want to lay down special tiles in a level that are converted to Sprites, but want to replace the tile itself with a floor tile or similar once converted.