The tile index to fill the area with.
The left most tile index (in tile coordinates) to use as the origin of the area.
The top most tile index (in tile coordinates) to use as the origin of the area.
How many tiles wide from the tileX index the area will be.
How many tiles tall from the tileY index the area will be.
true if the faces data should be recalculated.
The tile layer to use. If not given the current layer is used.
Sets the tiles in the given rectangular area (in tile coordinates) of the layer with the specified index. Tiles will be set to collide if the given index is a colliding index. Collision information in the region will be recalculated.