The x coordinate, in tiles, not pixels.
The y coordinate, in tiles, not pixels.
A Vector2 to store the coordinates in. If not given a new Vector2 is created.
The Camera to use when calculating the tile index from the world values.
The Tilemap Layer to act upon.
Converts from hexagonal tile XY coordinates (tile units) to world XY coordinates (pixels), factoring in the layer's position, scale and scroll. This will return a new Vector2 object or update the given
pointobject.