phaser - v4.0.0-rc.4
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    • Puts a tile at the given world coordinates (pixels) in the specified layer. You can pass in either an index or a Tile object. If you pass in a Tile, all attributes will be copied over to the specified location. If you pass in an index, only the index at the specified location will be changed. Collision information will be recalculated at the specified location.

      Parameters

      • tile: number | Tile

        The index of this tile to set or a Tile object.

      • worldX: number

        The x coordinate, in pixels.

      • worldY: number

        The y coordinate, in pixels.

      • recalculateFaces: boolean

        true if the faces data should be recalculated.

      • camera: Cameras.Scene2D.Camera

        The Camera to use when calculating the tile index from the world values.

      • layer: LayerData

        The Tilemap Layer to act upon.

      Returns Tile