phaser - v4.0.0-rc.4
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    • Sets collision on the tiles within a layer by checking tile properties. If a tile has a property that matches the given properties object, its collision flag will be set. The collides parameter controls if collision will be enabled (true) or disabled (false). Passing in { collides: true } would update the collision flag on any tiles with a "collides" property that has a value of true. Any tile that doesn't have "collides" set to true will be ignored. You can also use an array of values, e.g. { types: ["stone", "lava", "sand" ] }. If a tile has a "types" property that matches any of those values, its collision flag will be updated.

      Parameters

      • properties: object

        An object with tile properties and corresponding values that should be checked.

      • collides: boolean

        If true it will enable collision. If false it will clear collision.

      • recalculateFaces: boolean

        Whether or not to recalculate the tile faces after the update.

      • layer: LayerData

        The Tilemap Layer to act upon.

      Returns void