The left most tile index (in tile coordinates) to use as the origin of the area.
The top most tile index (in tile coordinates) to use as the origin of the area.
How many tiles wide from the tileX index the area will be.
How many tiles tall from the tileY index the area will be.
The callback that will be invoked when the tile is collided with.
The context under which the callback is called.
The Tilemap Layer to act upon.
Sets a collision callback for the given rectangular area (in tile coordinates) within the layer. If a callback is already set for the tile index it will be replaced. Set the callback to null to remove it.