phaser - v4.0.0-rc.4
    Preparing search index...
    • Shuffles the tiles in a rectangular region (specified in tile coordinates) within the given layer. It will only randomize the tiles in that area, so if they're all the same nothing will appear to have changed! This method only modifies tile indexes and does not change collision information.

      Parameters

      • tileX: number

        The left most tile index (in tile coordinates) to use as the origin of the area.

      • tileY: number

        The top most tile index (in tile coordinates) to use as the origin of the area.

      • width: number

        How many tiles wide from the tileX index the area will be.

      • height: number

        How many tiles tall from the tileY index the area will be.

      • layer: LayerData

        The Tilemap Layer to act upon.

      Returns void