phaser - v4.0.0-rc.4
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    Interface SpineGameObjectConfig

    interface SpineGameObjectConfig {
        add?: boolean;
        alpha?: number | object;
        angle?: number | object;
        animationName?: string;
        attachmentName?: string;
        blendMode?: number;
        depth?: number;
        flipX?: boolean;
        flipY?: boolean;
        key?: string;
        loop?: boolean;
        origin?: number | object;
        rotation?: number | object;
        scale?: number | object;
        scaleMode?: number;
        scrollFactor?: number | object;
        skinName?: string;
        slotName?: string;
        visible?: boolean;
        x?: number | object;
        y?: number | object;
    }

    Hierarchy (View Summary)

    Index

    Properties

    add?: boolean

    Add the GameObject to the scene.

    alpha?: number | object

    The alpha (opacity) of the Game Object.

    angle?: number | object

    The rotation angle of the Game Object, in degrees.

    animationName?: string
    attachmentName?: string
    blendMode?: number

    The blend mode of the GameObject.

    depth?: number

    The depth of the GameObject.

    flipX?: boolean

    The horizontally flipped state of the Game Object.

    flipY?: boolean

    The vertically flipped state of the Game Object.

    key?: string
    loop?: boolean
    origin?: number | object

    The origin of the Game Object.

    rotation?: number | object

    The rotation angle of the Game Object, in radians.

    scale?: number | object

    The scale of the GameObject.

    scaleMode?: number

    The scale mode of the GameObject.

    scrollFactor?: number | object

    The scroll factor of the GameObject.

    skinName?: string
    slotName?: string
    visible?: boolean

    The visible state of the Game Object.

    x?: number | object

    The x position of the Game Object.

    y?: number | object

    The y position of the Game Object.