The alpha value of the Game Object.
This is a global value, impacting the entire Game Object, not just a region of it.
The alpha value starting from the bottom-left of the Game Object. This value is interpolated from the corner to the center of the Game Object.
The alpha value starting from the bottom-right of the Game Object. This value is interpolated from the corner to the center of the Game Object.
The alpha value starting from the top-left of the Game Object. This value is interpolated from the corner to the center of the Game Object.
The alpha value starting from the top-right of the Game Object. This value is interpolated from the corner to the center of the Game Object.
Clears all alpha values associated with this Game Object.
Immediately sets the alpha levels back to 1 (fully opaque).
Set the Alpha level of this Game Object. The alpha controls the opacity of the Game Object as it renders. Alpha values are provided as a float between 0, fully transparent, and 1, fully opaque.
If your game is running under WebGL you can optionally specify four different alpha values, each of which
correspond to the four corners of the Game Object. Under Canvas only the topLeft value given is used.
OptionaltopLeft: numberThe alpha value used for the top-left of the Game Object. If this is the only value given it's applied across the whole Game Object. Default 1.
OptionaltopRight: numberThe alpha value used for the top-right of the Game Object. WebGL only.
OptionalbottomLeft: numberThe alpha value used for the bottom-left of the Game Object. WebGL only.
OptionalbottomRight: numberThe alpha value used for the bottom-right of the Game Object. WebGL only.
Provides methods used for setting the alpha properties of a Game Object. Should be applied as a mixin and not used directly.