Sets the angular acceleration of the body.
In Arcade Physics, bodies cannot rotate. They are always axis-aligned. However, they can have angular motion, which is passed on to the Game Object bound to the body, causing them to visually rotate, even though the body remains axis-aligned.
The amount of angular acceleration.
Sets the angular drag of the body. Drag is applied to the current velocity, providing a form of deceleration.
The amount of drag.
Sets the angular velocity of the body.
In Arcade Physics, bodies cannot rotate. They are always axis-aligned. However, they can have angular motion, which is passed on to the Game Object bound to the body, causing them to visually rotate, even though the body remains axis-aligned.
The amount of angular velocity.
Provides methods used for setting the angular acceleration properties of an Arcade Physics Body.