Adds the given Collision Category to the list of those that this Arcade Physics Body will collide with.
The collision category to add.
Removes the given Collision Category from the list of those that this Arcade Physics Body will collide with.
The collision category to add.
Resets the Collision Category and Mask back to the defaults, which is to collide with everything.
Sets all of the Collision Categories that this Arcade Physics Body will collide with. You can either pass a single category value, or an array of them.
Calling this method will reset all of the collision categories, so only those passed to this method are enabled.
If you wish to add a new category to the existing mask, call
the addCollisionCategory method.
If you wish to reset the collision category and mask, call
the resetCollisionCategory method.
The collision category to collide with, or an array of them.
Sets the Collision Category that this Arcade Physics Body will use in order to determine what it can collide with.
It can only have one single category assigned to it.
If you wish to reset the collision category and mask, call
the resetCollisionCategory method.
The collision category.
Checks to see if the given Collision Category will collide with this Arcade Physics object or not.
Collision category value to test.
Provides methods used for setting the collision category and mask of an Arcade Physics Body.