Use angle to set or get rotation of the physics body associated to this GameObject.
Unlike rotation, when using set the value can be in degrees, which will be converted to radians internally.
Use rotation to set or get the rotation of the physics body associated with this GameObject.
The value when set must be in radians.
This is a special setter that allows you to set both the horizontal and vertical scale of this Game Object
to the same value, at the same time. When reading this value the result returned is (scaleX + scaleY) / 2.
Use of this property implies you wish the horizontal and vertical scales to be equal to each other. If this
isn't the case, use the scaleX or scaleY properties instead.
The horizontal scale of this Game Object.
The vertical scale of this Game Object.
The x position of this Game Object.
The y position of this Game Object.
Immediately sets the angle of the Body. Angular velocity, position, force etc. are unchanged.
Optionaldegrees: numberThe angle to set, in degrees. Default 0.
Setting fixed rotation sets the Body inertia to Infinity, which stops it from being able to rotate when forces are applied to it.
Sets the position of the physics body along x and y axes. Both the parameters to this function are optional and if not passed any they default to 0. Velocity, angle, force etc. are unchanged.
Optionalx: numberThe horizontal position of the body. Default 0.
Optionaly: numberThe vertical position of the body. Default x.
Immediately sets the angle of the Body. Angular velocity, position, force etc. are unchanged.
Optionalradians: numberThe angle of the body, in radians. Default 0.
Sets the scale of this Game Object.
Provides methods used for getting and setting the position, scale and rotation of a Game Object.