phaser - v4.0.0-rc.4
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    type AnimationFrame = {
        duration?: number;
        frame?: string | number;
        key?: string;
        visible?: boolean;
    }
    Index

    Properties

    duration?: number

    The duration, in ms, of this frame of the animation.

    frame?: string | number

    The key, or index number, of the frame within the texture to use for this Animation Frame.

    key?: string

    The key of the texture within the Texture Manager to use for this Animation Frame.

    visible?: boolean

    Should the parent Game Object be visible during this frame of the animation?