How long the animation should play for in milliseconds. If not given its derived from frameRate.
The frame rate of playback in frames per second (default 24 if duration is null)
An array of the AnimationFrame objects inside this Animation.
Should sprite.visible = false when the animation finishes?
The key that the animation will be associated with. i.e. sprite.animations.play(key)
OptionalrandomStart playback of this animation from a randomly selected frame?
Number of times to repeat the animation (-1 for infinity)
Delay before the animation repeats. Value given in milliseconds.
If this animation has a delay, should it show the first frame immediately (true), or only after the delay (false)
Should sprite.visible = true when the animation starts to play?
Skip frames if the time lags, or always advanced anyway?
A frame based animation (as opposed to a bone based animation)
Should the animation yoyo? (reverse back down to the start) before repeating?
Delay before starting playback. Value given in milliseconds.