phaser - v4.0.0-rc.4
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    type JSONAnimation = {
        delay: number;
        duration: number;
        frameRate: number;
        frames: JSONAnimationFrame[];
        hideOnComplete: boolean;
        key: string;
        randomFrame?: boolean;
        repeat: number;
        repeatDelay: number;
        showBeforeDelay: boolean;
        showOnStart: boolean;
        skipMissedFrames: boolean;
        type: string;
        yoyo: boolean;
    }
    Index

    Properties

    delay: number

    Delay before starting playback. Value given in milliseconds.

    duration: number

    How long the animation should play for in milliseconds. If not given its derived from frameRate.

    frameRate: number

    The frame rate of playback in frames per second (default 24 if duration is null)

    An array of the AnimationFrame objects inside this Animation.

    hideOnComplete: boolean

    Should sprite.visible = false when the animation finishes?

    key: string

    The key that the animation will be associated with. i.e. sprite.animations.play(key)

    randomFrame?: boolean

    Start playback of this animation from a randomly selected frame?

    repeat: number

    Number of times to repeat the animation (-1 for infinity)

    repeatDelay: number

    Delay before the animation repeats. Value given in milliseconds.

    showBeforeDelay: boolean

    If this animation has a delay, should it show the first frame immediately (true), or only after the delay (false)

    showOnStart: boolean

    Should sprite.visible = true when the animation starts to play?

    skipMissedFrames: boolean

    Skip frames if the time lags, or always advanced anyway?

    type: string

    A frame based animation (as opposed to a bone based animation)

    yoyo: boolean

    Should the animation yoyo? (reverse back down to the start) before repeating?