OptionaldelayOptionaldurationHow long the animation should play for in milliseconds. If not given its derived from frameRate.
OptionalframeThe frame rate of playback in frames per second (default 24 if duration is null)
OptionalhideShould sprite.visible = false when the animation finishes?
The string-based key of the animation to play, or an Animation instance.
OptionalrandomStart playback of this animation from a randomly selected frame?
OptionalrepeatNumber of times to repeat the animation (-1 for infinity)
OptionalrepeatDelay before the animation repeats. Value given in milliseconds.
OptionalshowIf this animation has a delay, should it show the first frame immediately (true), or only after the delay (false)
OptionalshowShould sprite.visible = true when the animation starts to play?
OptionalskipSkip frames if the time lags, or always advanced anyway?
OptionalstartThe frame of the animation to start playback from.
OptionaltimeThe time scale to be applied to playback of this animation.
OptionalyoyoShould the animation yoyo? (reverse back down to the start) before repeating?
Delay before starting playback. Value given in milliseconds.