phaser - v4.0.0-rc.4
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    type PlayAnimationConfig = {
        delay?: number;
        duration?: number;
        frameRate?: number;
        hideOnComplete?: boolean;
        key: string | Animations.Animation;
        randomFrame?: boolean;
        repeat?: number;
        repeatDelay?: number;
        showBeforeDelay?: boolean;
        showOnStart?: boolean;
        skipMissedFrames?: boolean;
        startFrame?: number;
        timeScale?: number;
        yoyo?: boolean;
    }
    Index

    Properties

    delay?: number

    Delay before starting playback. Value given in milliseconds.

    duration?: number

    How long the animation should play for in milliseconds. If not given its derived from frameRate.

    frameRate?: number

    The frame rate of playback in frames per second (default 24 if duration is null)

    hideOnComplete?: boolean

    Should sprite.visible = false when the animation finishes?

    key: string | Animations.Animation

    The string-based key of the animation to play, or an Animation instance.

    randomFrame?: boolean

    Start playback of this animation from a randomly selected frame?

    repeat?: number

    Number of times to repeat the animation (-1 for infinity)

    repeatDelay?: number

    Delay before the animation repeats. Value given in milliseconds.

    showBeforeDelay?: boolean

    If this animation has a delay, should it show the first frame immediately (true), or only after the delay (false)

    showOnStart?: boolean

    Should sprite.visible = true when the animation starts to play?

    skipMissedFrames?: boolean

    Skip frames if the time lags, or always advanced anyway?

    startFrame?: number

    The frame of the animation to start playback from.

    timeScale?: number

    The time scale to be applied to playback of this animation.

    yoyo?: boolean

    Should the animation yoyo? (reverse back down to the start) before repeating?