OptionaldataOptionalkeyA key to identify the plugin in the Plugin Manager.
OptionalmappingIf this plugin is to be injected into the Scene Systems, this is the property key map used.
OptionalpluginThe plugin itself. Usually a class/constructor.
OptionalsceneFor a scene plugin, add the plugin to the scene object under this key (this.KEY, from the scene).
OptionalstartWhether the plugin should be started automatically.
OptionalsystemFor a scene plugin, add the plugin to the scene's systems object under this key (this.sys.KEY, from the scene).
Arbitrary data passed to the plugin's init() method.