phaser - v4.0.0-rc.4
    Preparing search index...

    A single entry from the BitmapTextSize characters array.

    The position and dimensions take the font size into account, but are not translated into the local space of the Game Object itself.

    type BitmapTextCharacter = {
        b: number;
        char: string;
        code: number;
        glyph: BitmapFontCharacterData;
        h: number;
        i: number;
        idx: number;
        line: number;
        r: number;
        t: number;
        w: number;
        x: number;
        y: number;
    }
    Index

    Properties

    Properties

    b: number

    The bottom of the line this character is on.

    char: string

    The character.

    code: number

    The character code of the character.

    Reference to the glyph object this character is using.

    h: number

    The height of the character.

    i: number

    The index of this character within the BitmapText wrapped text string.

    idx: number

    The index of this character within the BitmapText text string.

    line: number

    The line number the character appears on.

    r: number

    The right-most point of this character, including xAdvance.

    t: number

    The top of the line this character is on.

    w: number

    The width of the character.

    x: number

    The x position of the character in the BitmapText.

    y: number

    The y position of the character in the BitmapText.