The position and size of the BitmapText, taking into account the position and scale of the Game Object.
Data about the lines of text within the BitmapText.
The position and size of the BitmapText, taking just the font size into account.
The scale of the BitmapText font being rendered vs. font size in the text data.
The scale X value of the BitmapText.
The scale Y value of the BitmapText.
An array containing the word data from the BitmapText.
The wrapped text, if wrapping enabled and required.
An array containing per-character data. Only populated if
includeCharsistruein thegetTextBoundscall.