phaser - v4.0.0-rc.4
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    type BitmapTextSize = {
        characters: BitmapTextCharacter[];
        global: GlobalBitmapTextSize;
        lines: BitmapTextLines;
        local: LocalBitmapTextSize;
        scale: number;
        scaleX: number;
        scaleY: number;
        words: BitmapTextWord[];
        wrappedText: string;
    }
    Index

    Properties

    characters: BitmapTextCharacter[]

    An array containing per-character data. Only populated if includeChars is true in the getTextBounds call.

    The position and size of the BitmapText, taking into account the position and scale of the Game Object.

    Data about the lines of text within the BitmapText.

    The position and size of the BitmapText, taking just the font size into account.

    scale: number

    The scale of the BitmapText font being rendered vs. font size in the text data.

    scaleX: number

    The scale X value of the BitmapText.

    scaleY: number

    The scale Y value of the BitmapText.

    An array containing the word data from the BitmapText.

    wrappedText: string

    The wrapped text, if wrapping enabled and required.