phaser - v4.0.0-rc.4
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    The position and size of the Bitmap Text in global space, taking into account the Game Object's scale and world position.

    type GlobalBitmapTextSize = {
        height: number;
        width: number;
        x: number;
        y: number;
    }
    Index

    Properties

    Properties

    height: number

    The height of the BitmapText, taking into account the y scale of the Game Object.

    width: number

    The width of the BitmapText, taking into account the x scale of the Game Object.

    x: number

    The x position of the BitmapText, taking into account the x position and scale of the Game Object.

    y: number

    The y position of the BitmapText, taking into account the y position and scale of the Game Object.