Sets the Blend Mode being used by this Game Object.
The data of this Game Object.
The horizontally flipped state of the Game Object.
The vertically flipped state of the Game Object.
The frame key of this Game Object.
The name of this Game Object.
The origin of this Game Object.
The horizontal origin of this Game Object.
The vertical origin of this Game Object.
The angle of this Game Object in radians.
The scale of this Game Object
The horizontal scale of this Game Object.
The vertical scale of this Game Object.
The Scale Mode being used by this Game Object.
The texture key of this Game Object.
A textual representation of this Game Object, i.e. sprite.
The visible state of the Game Object.
The x position of this Game Object.
The y position of this Game Object.
The alpha value of the Game Object.